前提条件是已经正确修改了飞龙龙马的数据 服务端: 修改: itemdata.txt item_begin etcitem 5110 [food_for_strider] item_type=etcitem slot_bit_type={none} armor_type=none etcitem_type=none blessed=0 weight=40 default_action=action_skill_reduce consume_type=consume_type_stackable initial_count=1 maximum_count=20 soulshot_count=0 spiritshot_count=0 immediate_effect=1 price=0 default_price=100 item_skill=[s_food_for_strider] critical_attack_skill=[none] material_type=liquid crystal_type=none crystal_count=0 is_trade=1 is_drop=1 is_destruct=1 physical_damage=0 random_damage=0 weapon_type=none can_penetrate=0 critical=0 hit_modify=0 avoid_modify=0 dual_fhit_rate=0 shield_defense=0 shield_defense_rate=0 attack_range=0 effective_range=0 damage_range={} attack_speed=0 reuse_delay=0 mp_consume=0 magical_damage=0 durability=0 damaged=0 physical_defense=0 magical_defense=0 mp_bonus=0 category={} enchanted=0 html= [item_default.htm] } magic_weapon=0 item_end 修改: item_pch.txt [food_for_strider] = 5110 修改: skill_pch.txt [s_food_for_strider] = 1128129 修改: skilldata.txt skill_begin skill_name = [s_food_for_strider] /* [???? ??] */ skill_id = 5110 level = 1 operate_type = A1 magic_level = 1 effect = {{i_food_for_pet;150}} is_magic = 0 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 0 attribute = attr_none effect_point = 0 target_type = self affect_scope = single next_action = none skill_end 客户端: 道具名称: item_name_begin id=5110 name=[龙饲料] description=[龙所需食物] item_name_end 编辑属性: etcitemgrp.txt item_begin object_id=5110 object_name=[food_for_strider] drop_type=0 drop_anim_type=3 drop_radius=2.7 drop_height=5 drop_mesh={[dropitems.drop_sack_m00]} drop_texture={[dropitemstex.drop_sack_t00]} icon={[icon.etc_pouch_yellow_i00]} mesh={[none]} texture={[none]} crystallizable=0 drop_sound=[ItemSound.itemdrop_etc_sack] equip_sound=[none] etcitem_type=none weight=40 consume_type=consume_type_stackable material_type=liquid crystal_type=none durability=0 item_end 添加技能名称 skill_begin skill_id = 5110 skill_level = 1 name = [龙饲料] desc = [none] skill_end 技能: skill_begin skill_id = 5110 skill_level = 1 icon = [icon.skill0000] operate_type = 0 is_magic = 0 mp_consume = 0 hp_consume = 0 consume_item_id = 0 consume_item_count = 0 cast_range = -1 skill_time = 0 reuse_delay = 0 abnormal_time = 0 abnormal_id = 1 hit_time = 0 animation = [none] cast_style = 0 bar_level_main = 1 bar_level_sub_max = 1 skill_end skillsound_begin skill_id = 5110 skill_level = 1 spelleffect_sound = [SkillSound.potion] spelleffect_sound_vol = 250 spelleffect_sound_rad = 50 shoteffect_sound = [none] shoteffect_sound_vol = 0 shoteffect_sound_rad = 0 expeffect_sound = [none] expeffect_sound_vol = 0 expeffect_sound_rad = 0 mfighter_cast = [none] mfighter_magic = [none] ffighter_cast = [none] ffighter_magic = [none] mmagic_cast = [none] mmagic_magic = [none] fmagic_cast = [none] fmagic_magic = [none] melf_cast = [none] melf_magic = [none] felf_cast = [none] felf_magic = [none] mdarkelf_cast = [none] mdarkelf_magic = [none] fdarkelf_cast = [none] fdarkelf_magic = [none] mdwarf_cast = [none] mdwarf_magic = [none] fdwarf_cast = [none] fdwarf_magic = [none] morc_cast = [none] morc_magic = [none] forc_cast = [none] forc_magic = [none] mshaman_cast = [none] mshaman_magic = [none] fshaman_cast = [none] fshaman_magic = [none] cast_volume = 250 cast_rad = 50 skillsound_end
解决飞龙,龙马的温饱问题
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- Mr.GL
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解决飞龙,龙马的温饱问题
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