代码: 全选
// HP & MP
MAX_HP("maxHp"),//HP最大
MAX_MP("maxMp"),//MP最大
MAX_CP("maxCp"),//CP最大
REGENERATE_HP_RATE("regHp"),//HP恢复
REGENERATE_CP_RATE("regCp"),//CP恢复
REGENERATE_MP_RATE("regMp"),//MP恢复
RECHARGE_MP_RATE("gainMp"),//恢复MP率
HEAL_EFFECTIVNESS("gainHp"),//恢复HP率
HEAL_PROFICIENCY("giveHp"),//牧师加血倍率
HEAL_STATIC_BONUS("bonusHp"),
// Atk & Def
POWER_DEFENCE("pDef"),//物防
MAGIC_DEFENCE("mDef"),//魔防
POWER_ATTACK("pAtk"),//物攻
MAGIC_ATTACK("mAtk"),//魔攻
POWER_ATTACK_SPEED("pAtkSpd"),//物理攻击速度
MAGIC_ATTACK_SPEED("mAtkSpd"), // 魔法速度
MAGIC_REUSE_RATE("mReuse"), // 技能CD
SHIELD_DEFENCE("sDef"),//盾牌防御
CRITICAL_DAMAGE("cAtk"),//致命威力
CRITICAL_DAMAGE_ADD("cAtkAdd"), // 致命伤害增加
PVP_PHYSICAL_DMG("pvpPhysDmg"),//PVP物理伤害
PVP_MAGICAL_DMG("pvpMagicalDmg"),//PVP魔法伤害
PVP_PHYS_SKILL_DMG("pvpPhysSkillsDmg"),//PVP技能伤害
PVP_PHYSICAL_DEF("pvpPhysDef"),//PVP物理防御
PVP_MAGICAL_DEF("pvpMagicalDef"),//PVP魔法防御
PVP_PHYS_SKILL_DEF("pvpPhysSkillsDef"),//PVP技能防御
// Atk & Def rates
EVASION_RATE("rEvas"),//闪避
P_SKILL_EVASION("pSkillEvas"),//技能闪避
CRIT_DAMAGE_EVASION("critDamEvas"),//致命闪避
SHIELD_RATE("rShld"),//盾牌防御率
CRITICAL_RATE("rCrit"),//致命几率
BLOW_RATE("blowRate"),//出现致命几率 几率是对方血量为1/2
LETHAL_RATE("lethalRate"),//强袭几率 几率是对方血量为1
MCRITICAL_RATE("mCritRate"),//魔法致命几率
EXPSP_RATE("rExp"),//经验增加倍率 增加EXP/SP获得
ATTACK_CANCEL("cancel"),//魔法中断
// Accuracy and range
ACCURACY_COMBAT("accCombat"),//命中
POWER_ATTACK_RANGE("pAtkRange"),//攻击范围
MAGIC_ATTACK_RANGE("mAtkRange"),//魔法攻击范围
POWER_ATTACK_ANGLE("pAtkAngle"),//枪攻击幅度
ATTACK_COUNT_MAX("atkCountMax"),//枪攻击最大数量
RUN_SPEED("runSpd"),//移动速度 跑步
WALK_SPEED("walkSpd"),//走路速度
//
// Player-only stats
//
STAT_STR("STR"),//STR
STAT_CON("CON"),//CON
STAT_DEX("DEX"),//DEX
STAT_INT("INT"),//INT
STAT_WIT("WIT"),//WIT
STAT_MEN("MEN"),//MEN
BREATH("breath"),//呼吸 在水里的
//
AGGRESSION("aggression"), // 忘了自己研究下
BLEED("bleed"), // 出血
POISON("poison"), // 中毒
STUN("stun"), // 冲击
ROOT("root"), // disable movement, but not ATTACK 固定
MOVEMENT("movement"), // slowdown movement, debuff 移动
CONFUSION("confusion"), // 转移目标
SLEEP("sleep"), // sleep (don't move/ATTACK) 睡觉
VALAKAS("valakas"),//火龙的
VALAKAS_RES("valakasRes"),//还是火龙的
//
AGGRESSION_VULN("aggressionVuln"),
BLEED_VULN("bleedVuln"),//出血抵抗
POISON_VULN("poisonVuln"),//中毒抵抗
STUN_VULN("stunVuln"),//冲击抵抗
PARALYZE_VULN("paralyzeVuln"),//麻痹抵抗
ROOT_VULN("rootVuln"),//固定抵抗
SLEEP_VULN("sleepVuln"),//睡觉抵抗
CONFUSION_VULN("confusionVuln"),
MOVEMENT_VULN("movementVuln"),
FIRE_RES("fireRes"),//火属性
WIND_RES("windRes"),//风
WATER_RES("waterRes"),//水
EARTH_RES("earthRes"),//地
HOLY_RES("holyRes"),//光
DARK_RES("darkRes"),//暗
//Skills Power
FIRE_POWER("firePower"),//攻击 火
WATER_POWER("waterPower"),//攻击 水
WIND_POWER("windPower"),//。。
EARTH_POWER("earthPower"),//..
HOLY_POWER("holyPower"),//..
DARK_POWER("darkPower"),//..
CANCEL_VULN("cancelVuln"), // 中断抵抗
DERANGEMENT_VULN("derangementVuln"),
DEBUFF_VULN("debuffVuln"),//负面状态抵抗
BUFF_VULN("buffVuln"),
CRIT_VULN("critVuln"), // 致命抵抗
MAGIC_DAMAGE_VULN("magicDamVul"), //魔法抵抗
AGGRESSION_PROF("aggressionProf"),//精神攻击
BLEED_PROF("bleedProf"),//出血
POISON_PROF("poisonProf"),//毒
STUN_PROF("stunProf"),//冲击
PARALYZE_PROF("paralyzeProf"),//麻痹
ROOT_PROF("rootProf"),//..
SLEEP_PROF("sleepProf"),//...
CONFUSION_PROF("confusionProf"),//..
PROF("movementProf"),//..
CANCEL_PROF("cancelProf"),//..
DERANGEMENT_PROF("derangementProf"),//..
DEBUFF_PROF("debuffProf"),//..
CRIT_PROF("critProf"),//..
NONE_WPN_VULN("noneWpnVuln"), // Shields!!!空手
SWORD_WPN_VULN("swordWpnVuln"),//剑累武器
BLUNT_WPN_VULN("bluntWpnVuln"),//钝器
DAGGER_WPN_VULN("daggerWpnVuln"),//匕首
BOW_WPN_VULN("bowWpnVuln"),//弓
CROSSBOW_WPN_VULN("crossbowWpnVuln"),//弩
POLE_WPN_VULN("poleWpnVuln"),//枪
ETC_WPN_VULN("etcWpnVuln"),//其他
FIST_WPN_VULN("fistWpnVuln"),//拳套
DUAL_WPN_VULN("dualWpnVuln"),//二流刀
DUALFIST_WPN_VULN("dualFistWpnVuln"),//拳套
BIGSWORD_WPN_VULN("bigSwordWpnVuln"),//剑 双手 下同
BIGBLUNT_WPN_VULN("bigBluntWpnVuln"),//钝器
DUALDAGGER_WPN_VULN("dualDaggerWpnVuln"),//匕首
RAPIER_WPN_VULN("rapierWpnVuln"),//细剑
ANCIENT_WPN_VULN("ancientWpnVuln"),//古代剑
PET_WPN_VULN("petWpnVuln"),//宠物武器
GROW_WPN_VULN("growWpnVuln"),//szly可以不看 SZLY端增加的 灵魂武器抵抗
DIS_WEAR_VULN("disWearVuln"),//szly脱衣舞抵抗
CRIT_MAGICAL_DMG("cMtk"),//szly魔法致命威力
CRIT_MAGICAL_VULN("cMtkVuln"),//szly魔法致命抵抗
HP_ADD_RATE("hpaddrate"),//szly HP倍率 使用这个可以使HP值超过21E
PATK_ADD_FUDU("patkaddfudu"),//szly 攻击增幅增加加法 可使攻击超越21E
PATK_MUL_FUDU("patkmulfudu"),//szly 攻击增幅增加乘法
MATK_ADD_FUDU("matkaddfudu"),//szly 魔法攻击增幅增加+
MATK_MUL_FUDU("matkmulfudu"),//szly 魔法攻击增幅增加MUL
PDEF_ADD_FUDU("pdefaddfudu"),//szly 防御增幅 +
PDEF_MUL_FUDU("pdefmulfudu"),//szly 防御增幅 MUL
MDEF_ADD_FUDU("mdefaddfudu"),//szly 魔法防御增幅 +
MDEF_MUL_FUDU("mdefmulfudu"),//szly 魔法防御 MUL
PSKILL_ADD_FUDU("pskilladdfudu"),//szly 技能威力增幅 + 增加所学所有技能威力
PSKILL_MUL_FUDU("pskillmulfudu"),//szly 技能威力增幅 MUL
MSKILL_ADD_FUDU("mskilladdfudu"),//szly 魔法威力增幅 + 增加所有所学魔法威力
MSKILL_MUL_FUDU("mskillmulfudu"),//szly 魔法威力增幅 MUL
SZLY_MUL_SHEN("szlyshen"),//szly S属性 S克Z
SZLY_MUL_ZHI("szlyzhi"),//szly Z属性 Z克L
SZLY_MUL_LING("szlyling"),//szly L属性 L克Y
SZLY_MUL_YU("szlyyu"),//szly Y属性 Y克S
SZLY_MUL_SHEN_VULN("szlyshenVuln"),//szly 抵抗自己看吧
SZLY_MUL_ZHI_VULN("szlyzhiVuln"),//szly
SZLY_MUL_LING_VULN("szlylingVuln"),//szly
SZLY_MUL_YU_VULN("szlyyuVuln"),//szly
REFLECT_DAMAGE_PERCENT("reflectDam"),//物理近身反伤
REFLECT_SKILL_MAGIC("reflectSkillMagic"),//技能放射
REFLECT_SKILL_PHYSIC("reflectSkillPhysic"),//魔法放射
VENGEANCE_SKILL_MAGIC_DAMAGE("vengeanceMdam"),//忘记了自己看下吧
VENGEANCE_SKILL_PHYSICAL_DAMAGE("vengeancePdam"),
ABSORB_DAMAGE_PERCENT("absorbDam"),//伤害吸收
TRANSFER_DAMAGE_PERCENT("transDam"),//伤害转移
ABSORB_MANA_DAMAGE_PERCENT("absorbDamMana"),//魔法吸收
MAX_LOAD("maxLoad"),//负重
WEIGHT_LIMIT("weightLimit"),//负重限制
PATK_PLANTS("pAtk-plants"),//种族 对某个种族的攻击加成
PATK_INSECTS("pAtk-insects"),//种族
PATK_ANIMALS("pAtk-animals"),//种族
PATK_MONSTERS("pAtk-monsters"),//种族
PATK_DRAGONS("pAtk-dragons"),//种族
PATK_GIANTS("pAtk-giants"),//种族
PATK_MCREATURES("pAtk-mcreatures"),//种族
PDEF_PLANTS("pDef-plants"),//种族 对某个种族的防御加成
PDEF_INSECTS("pDef-insects"),//种族
PDEF_ANIMALS("pDef-animals"),//种族
PDEF_MONSTERS("pDef-monsters"),//种族
PDEF_DRAGONS("pDef-dragons"),//种族
PDEF_GIANTS("pDef-giants"),//种族
ATK_REUSE("atkReuse"),//..忘了
P_REUSE("pReuse"),//..
//ExSkill
INV_LIM("inventoryLimit"),//背包限制
WH_LIM("whLimit"),
FREIGHT_LIM("FreightLimit"),
P_SELL_LIM("PrivateSellLimit"),
P_BUY_LIM("PrivateBuyLimit"),
REC_D_LIM("DwarfRecipeLimit"),
REC_C_LIM("CommonRecipeLimit"),
//C4 Stats
PHYSICAL_MP_CONSUME_RATE("PhysicalMpConsumeRate"),//MP消耗下面都是
MAGICAL_MP_CONSUME_RATE("MagicalMpConsumeRate"),
DANCE_MP_CONSUME_RATE("DanceMpConsumeRate"),
BOW_MP_CONSUME_RATE("BowMpConsumeRate"),
HP_CONSUME_RATE("HpConsumeRate"),//HP消耗
MP_CONSUME("MpConsume"),
SOULSHOT_COUNT("soulShotCount"),//灵魂
//T1 stats
transformId("transformId"),
TALISMAN_SLOTS("talisman"),
CLOAK_SLOT("cloak"),
//Special Stats
REFLECT_STANCE ("reflectStance"),
POLE_ATTACK_ANGLE ("poleAtkAngle"),
MULTIFACE_ATTACK_ANGLE ("multifaceAtkAngle"),
CRIT_BONUS ("critbonus"),
CRIT_PENALTY ("critpenalty"),
CRIT_POWER_BONUS ("critpowerbonus"),
CRIT_POWER_PENALTY ("critpowerpenalty"),
//Shield Stats
SHIELD_DEFENCE_ANGLE("shieldDefAngle"),
//Skill mastery
SKILL_MASTERY ("skillMastery"),
// vitality
VITALITY_CONSUME_RATE("vitalityConsumeRate");
看到上面 很多代码了吧 没错 这些就是 状态代码 可以用作技能或者装备属性
有一些我已经注明还有的忘记了(知道的希望帮忙补充下)
用法:
例如
<add order="0x40" stat="maxHp" val="50" />HP最大值增加50点
你可以使用的有 ADD 增加 SUB减少 MUL 乘以 DIV 除以
order后的值表示顺序 使用16进制的数 表示状态的先后顺序 具体怎么说呢 。。大个比方吧
<add order="0x30" stat="maxHp" val="50" />HP最大值增加50点
<mul order="0x40" stat="maxHp" val="2" />HP最大值2倍
这样最大增加了(HP+50)*2
<add order="0x40" stat="maxHp" val="50" />HP最大值增加50点
<mul order="0x30" stat="maxHp" val="2" />HP最大值2倍
这样最大增加了 HP*2+50..具体的自己研究下
下面是我在核心里找到的很多都不明白什么意思!有知道的能不能补充一下
代码: 全选
MAX_MP = new Stats("MAX_MP", 1, "maxMp");
MAX_CP = new Stats("MAX_CP", 2, "maxCp");
REGENERATE_HP_RATE = new Stats("REGENERATE_HP_RATE", 3, "regHp");
REGENERATE_CP_RATE = new Stats("REGENERATE_CP_RATE", 4, "regCp");
REGENERATE_MP_RATE = new Stats("REGENERATE_MP_RATE", 5, "regMp");
RECHARGE_MP_RATE = new Stats("RECHARGE_MP_RATE", 6, "gainMp");
HEAL_EFFECTIVNESS = new Stats("HEAL_EFFECTIVNESS", 7, "gainHp");
HEAL_PROFICIENCY = new Stats("HEAL_PROFICIENCY", 8, "giveHp");
HEAL_STATIC_BONUS = new Stats("HEAL_STATIC_BONUS", 9, "bonusHp");
LIMIT_HP = new Stats("LIMIT_HP", 10, "limitHp");
POWER_DEFENCE = new Stats("POWER_DEFENCE", 11, "pDef");
MAGIC_DEFENCE = new Stats("MAGIC_DEFENCE", 12, "mDef");
POWER_ATTACK = new Stats("POWER_ATTACK", 13, "pAtk");
MAGIC_ATTACK = new Stats("MAGIC_ATTACK", 14, "mAtk");
PHYSICAL_SKILL_POWER = new Stats("PHYSICAL_SKILL_POWER", 15, "physicalSkillPower");
POWER_ATTACK_SPEED = new Stats("POWER_ATTACK_SPEED", 16, "pAtkSpd");
MAGIC_ATTACK_SPEED = new Stats("MAGIC_ATTACK_SPEED", 17, "mAtkSpd");
ATK_REUSE = new Stats("ATK_REUSE", 18, "atkReuse");
P_REUSE = new Stats("P_REUSE", 19, "pReuse");
MAGIC_REUSE_RATE = new Stats("MAGIC_REUSE_RATE", 20, "mReuse");
SHIELD_DEFENCE = new Stats("SHIELD_DEFENCE", 21, "sDef");
CRITICAL_DAMAGE = new Stats("CRITICAL_DAMAGE", 22, "cAtk");
CRITICAL_DAMAGE_ADD = new Stats("CRITICAL_DAMAGE_ADD", 23, "cAtkAdd");
MAGIC_CRIT_DMG = new Stats("MAGIC_CRIT_DMG", 24, "mCritPower");
PVP_PHYSICAL_DMG = new Stats("PVP_PHYSICAL_DMG", 25, "pvpPhysDmg");
PVP_MAGICAL_DMG = new Stats("PVP_MAGICAL_DMG", 26, "pvpMagicalDmg");
PVP_PHYS_SKILL_DMG = new Stats("PVP_PHYS_SKILL_DMG", 27, "pvpPhysSkillsDmg");
PVP_PHYSICAL_DEF = new Stats("PVP_PHYSICAL_DEF", 28, "pvpPhysDef");
PVP_MAGICAL_DEF = new Stats("PVP_MAGICAL_DEF", 29, "pvpMagicalDef");
PVP_PHYS_SKILL_DEF = new Stats("PVP_PHYS_SKILL_DEF", 30, "pvpPhysSkillsDef");
PVE_PHYSICAL_DMG = new Stats("PVE_PHYSICAL_DMG", 31, "pvePhysDmg");
PVE_PHYS_SKILL_DMG = new Stats("PVE_PHYS_SKILL_DMG", 32, "pvePhysSkillsDmg");
PVE_BOW_DMG = new Stats("PVE_BOW_DMG", 33, "pveBowDmg");
PVE_BOW_SKILL_DMG = new Stats("PVE_BOW_SKILL_DMG", 34, "pveBowSkillsDmg");
PVE_MAGICAL_DMG = new Stats("PVE_MAGICAL_DMG", 35, "pveMagicalDmg");
EVASION_RATE = new Stats("EVASION_RATE", 36, "rEvas");
P_SKILL_EVASION = new Stats("P_SKILL_EVASION", 37, "pSkillEvas");
CRIT_DAMAGE_EVASION = new Stats("CRIT_DAMAGE_EVASION", 38, "critDamEvas");
SHIELD_RATE = new Stats("SHIELD_RATE", 39, "rShld");
CRITICAL_RATE = new Stats("CRITICAL_RATE", 40, "rCrit");
BLOW_RATE = new Stats("BLOW_RATE", 41, "blowRate");
LETHAL_RATE = new Stats("LETHAL_RATE", 42, "lethalRate");
MCRITICAL_RATE = new Stats("MCRITICAL_RATE", 43, "mCritRate");
EXPSP_RATE = new Stats("EXPSP_RATE", 44, "rExp");
ATTACK_CANCEL = new Stats("ATTACK_CANCEL", 45, "cancel");
MAGIC_FAILURE_RATE = new Stats("MAGIC_FAILURE_RATE", 46, "magicFailureRate");
ACCURACY_COMBAT = new Stats("ACCURACY_COMBAT", 47, "accCombat");
POWER_ATTACK_RANGE = new Stats("POWER_ATTACK_RANGE", 48, "pAtkRange");
MAGIC_ATTACK_RANGE = new Stats("MAGIC_ATTACK_RANGE", 49, "mAtkRange");
POWER_ATTACK_ANGLE = new Stats("POWER_ATTACK_ANGLE", 50, "pAtkAngle");
ATTACK_COUNT_MAX = new Stats("ATTACK_COUNT_MAX", 51, "atkCountMax");
RUN_SPEED = new Stats("RUN_SPEED", 52, "runSpd");
WALK_SPEED = new Stats("WALK_SPEED", 53, "walkSpd");
STAT_STR = new Stats("STAT_STR", 54, "STR");
STAT_CON = new Stats("STAT_CON", 55, "CON");
STAT_DEX = new Stats("STAT_DEX", 56, "DEX");
STAT_INT = new Stats("STAT_INT", 57, "INT");
STAT_WIT = new Stats("STAT_WIT", 58, "WIT");
STAT_MEN = new Stats("STAT_MEN", 59, "MEN");
BREATH = new Stats("BREATH", 60, "breath");
FALL = new Stats("FALL", 61, "fall");
AGGRESSION = new Stats("AGGRESSION", 62, "aggression");
BLEED = new Stats("BLEED", 63, "bleed");
POISON = new Stats("POISON", 64, "poison");
STUN = new Stats("STUN", 65, "stun");
ROOT = new Stats("ROOT", 66, "root");
MOVEMENT = new Stats("MOVEMENT", 67, "movement");
CONFUSION = new Stats("CONFUSION", 68, "confusion");
SLEEP = new Stats("SLEEP", 69, "sleep");
VALAKAS = new Stats("VALAKAS", 70, "valakas");
AGGRESSION_VULN = new Stats("AGGRESSION_VULN", 71, "aggressionVuln");
BLEED_VULN = new Stats("BLEED_VULN", 72, "bleedVuln");
POISON_VULN = new Stats("POISON_VULN", 73, "poisonVuln");
STUN_VULN = new Stats("STUN_VULN", 74, "stunVuln");
PARALYZE_VULN = new Stats("PARALYZE_VULN", 75, "paralyzeVuln");
ROOT_VULN = new Stats("ROOT_VULN", 76, "rootVuln");
SLEEP_VULN = new Stats("SLEEP_VULN", 77, "sleepVuln");
CONFUSION_VULN = new Stats("CONFUSION_VULN", 78, "confusionVuln");
MOVEMENT_VULN = new Stats("MOVEMENT_VULN", 79, "movementVuln");
CANCEL_VULN = new Stats("CANCEL_VULN", 80, "cancelVuln");
DERANGEMENT_VULN = new Stats("DERANGEMENT_VULN", 81, "derangementVuln");
DEBUFF_VULN = new Stats("DEBUFF_VULN", 82, "debuffVuln");
BUFF_VULN = new Stats("BUFF_VULN", 83, "buffVuln");
CRIT_VULN = new Stats("CRIT_VULN", 84, "critVuln");
CRIT_ADD_VULN = new Stats("CRIT_ADD_VULN", 85, "critAddVuln");
MAGIC_DAMAGE_VULN = new Stats("MAGIC_DAMAGE_VULN", 86, "magicDamVul");
FIRE_RES = new Stats("FIRE_RES", 87, "fireRes");
WIND_RES = new Stats("WIND_RES", 88, "windRes");
WATER_RES = new Stats("WATER_RES", 89, "waterRes");
EARTH_RES = new Stats("EARTH_RES", 90, "earthRes");
HOLY_RES = new Stats("HOLY_RES", 91, "holyRes");
DARK_RES = new Stats("DARK_RES", 92, "darkRes");
VALAKAS_RES = new Stats("VALAKAS_RES", 93, "valakasRes");
MAGIC_SUCCESS_RES = new Stats("MAGIC_SUCCESS_RES", 94, "magicSuccRes");
FIRE_POWER = new Stats("FIRE_POWER", 95, "firePower");
WATER_POWER = new Stats("WATER_POWER", 96, "waterPower");
WIND_POWER = new Stats("WIND_POWER", 97, "windPower");
EARTH_POWER = new Stats("EARTH_POWER", 98, "earthPower");
HOLY_POWER = new Stats("HOLY_POWER", 99, "holyPower");
DARK_POWER = new Stats("DARK_POWER", 100, "darkPower");
AGGRESSION_PROF = new Stats("AGGRESSION_PROF", 101, "aggressionProf");
BLEED_PROF = new Stats("BLEED_PROF", 102, "bleedProf");
POISON_PROF = new Stats("POISON_PROF", 103, "poisonProf");
STUN_PROF = new Stats("STUN_PROF", 104, "stunProf");
PARALYZE_PROF = new Stats("PARALYZE_PROF", 105, "paralyzeProf");
ROOT_PROF = new Stats("ROOT_PROF", 106, "rootProf");
SLEEP_PROF = new Stats("SLEEP_PROF", 107, "sleepProf");
CONFUSION_PROF = new Stats("CONFUSION_PROF", 108, "confusionProf");
PROF = new Stats("PROF", 109, "movementProf");
CANCEL_PROF = new Stats("CANCEL_PROF", 110, "cancelProf");
DERANGEMENT_PROF = new Stats("DERANGEMENT_PROF", 111, "derangementProf");
DEBUFF_PROF = new Stats("DEBUFF_PROF", 112, "debuffProf");
CRIT_PROF = new Stats("CRIT_PROF", 113, "critProf");
NONE_WPN_VULN = new Stats("NONE_WPN_VULN", 114, "noneWpnVuln");
SWORD_WPN_VULN = new Stats("SWORD_WPN_VULN", 115, "swordWpnVuln");
BLUNT_WPN_VULN = new Stats("BLUNT_WPN_VULN", 116, "bluntWpnVuln");
DAGGER_WPN_VULN = new Stats("DAGGER_WPN_VULN", 117, "daggerWpnVuln");
BOW_WPN_VULN = new Stats("BOW_WPN_VULN", 118, "bowWpnVuln");
CROSSBOW_WPN_VULN = new Stats("CROSSBOW_WPN_VULN", 119, "crossbowWpnVuln");
POLE_WPN_VULN = new Stats("POLE_WPN_VULN", 120, "poleWpnVuln");
ETC_WPN_VULN = new Stats("ETC_WPN_VULN", 121, "etcWpnVuln");
FIST_WPN_VULN = new Stats("FIST_WPN_VULN", 122, "fistWpnVuln");
DUAL_WPN_VULN = new Stats("DUAL_WPN_VULN", 123, "dualWpnVuln");
DUALFIST_WPN_VULN = new Stats("DUALFIST_WPN_VULN", 124, "dualFistWpnVuln");
BIGSWORD_WPN_VULN = new Stats("BIGSWORD_WPN_VULN", 125, "bigSwordWpnVuln");
BIGBLUNT_WPN_VULN = new Stats("BIGBLUNT_WPN_VULN", 126, "bigBluntWpnVuln");
DUALDAGGER_WPN_VULN = new Stats("DUALDAGGER_WPN_VULN", 127, "dualDaggerWpnVuln");
RAPIER_WPN_VULN = new Stats("RAPIER_WPN_VULN", 128, "rapierWpnVuln");
ANCIENT_WPN_VULN = new Stats("ANCIENT_WPN_VULN", 129, "ancientWpnVuln");
PET_WPN_VULN = new Stats("PET_WPN_VULN", 130, "petWpnVuln");
REFLECT_DAMAGE_PERCENT = new Stats("REFLECT_DAMAGE_PERCENT", 131, "reflectDam");
REFLECT_SKILL_MAGIC = new Stats("REFLECT_SKILL_MAGIC", 132, "reflectSkillMagic");
REFLECT_SKILL_PHYSIC = new Stats("REFLECT_SKILL_PHYSIC", 133, "reflectSkillPhysic");
VENGEANCE_SKILL_MAGIC_DAMAGE = new Stats("VENGEANCE_SKILL_MAGIC_DAMAGE", 134, "vengeanceMdam");
VENGEANCE_SKILL_PHYSICAL_DAMAGE = new Stats("VENGEANCE_SKILL_PHYSICAL_DAMAGE", 135, "vengeancePdam");
ABSORB_DAMAGE_PERCENT = new Stats("ABSORB_DAMAGE_PERCENT", 136, "absorbDam");
TRANSFER_DAMAGE_PERCENT = new Stats("TRANSFER_DAMAGE_PERCENT", 137, "transDam");
MANA_SHIELD_PERCENT = new Stats("MANA_SHIELD_PERCENT", 138, "manaShield");
TRANSFER_DAMAGE_TO_PLAYER = new Stats("TRANSFER_DAMAGE_TO_PLAYER", 139, "transDamToPlayer");
ABSORB_MANA_DAMAGE_PERCENT = new Stats("ABSORB_MANA_DAMAGE_PERCENT", 140, "absorbDamMana");
MAX_LOAD = new Stats("MAX_LOAD", 141, "maxLoad");
WEIGHT_LIMIT = new Stats("WEIGHT_LIMIT", 142, "weightLimit");
PATK_PLANTS = new Stats("PATK_PLANTS", 143, "pAtk-plants");
PATK_INSECTS = new Stats("PATK_INSECTS", 144, "pAtk-insects");
PATK_ANIMALS = new Stats("PATK_ANIMALS", 145, "pAtk-animals");
PATK_MONSTERS = new Stats("PATK_MONSTERS", 146, "pAtk-monsters");
PATK_DRAGONS = new Stats("PATK_DRAGONS", 147, "pAtk-dragons");
PATK_GIANTS = new Stats("PATK_GIANTS", 148, "pAtk-giants");
PATK_MCREATURES = new Stats("PATK_MCREATURES", 149, "pAtk-magicCreature");
PDEF_PLANTS = new Stats("PDEF_PLANTS", 150, "pDef-plants");
PDEF_INSECTS = new Stats("PDEF_INSECTS", 151, "pDef-insects");
PDEF_ANIMALS = new Stats("PDEF_ANIMALS", 152, "pDef-animals");
PDEF_MONSTERS = new Stats("PDEF_MONSTERS", 153, "pDef-monsters");
PDEF_DRAGONS = new Stats("PDEF_DRAGONS", 154, "pDef-dragons");
PDEF_GIANTS = new Stats("PDEF_GIANTS", 155, "pDef-giants");
PDEF_MCREATURES = new Stats("PDEF_MCREATURES", 156, "pDef-magicCreature");
INV_LIM = new Stats("INV_LIM", 157, "inventoryLimit");
WH_LIM = new Stats("WH_LIM", 158, "whLimit");
FREIGHT_LIM = new Stats("FREIGHT_LIM", 159, "FreightLimit");
P_SELL_LIM = new Stats("P_SELL_LIM", 160, "PrivateSellLimit");
P_BUY_LIM = new Stats("P_BUY_LIM", 161, "PrivateBuyLimit");
REC_D_LIM = new Stats("REC_D_LIM", 162, "DwarfRecipeLimit");
REC_C_LIM = new Stats("REC_C_LIM", 163, "CommonRecipeLimit");
PHYSICAL_MP_CONSUME_RATE = new Stats("PHYSICAL_MP_CONSUME_RATE", 164, "PhysicalMpConsumeRate");
MAGICAL_MP_CONSUME_RATE = new Stats("MAGICAL_MP_CONSUME_RATE", 165, "MagicalMpConsumeRate");
DANCE_MP_CONSUME_RATE = new Stats("DANCE_MP_CONSUME_RATE", 166, "DanceMpConsumeRate");
BOW_MP_CONSUME_RATE = new Stats("BOW_MP_CONSUME_RATE", 167, "BowMpConsumeRate");
HP_CONSUME_RATE = new Stats("HP_CONSUME_RATE", 168, "HpConsumeRate");
MP_CONSUME = new Stats("MP_CONSUME", 169, "MpConsume");
SOULSHOT_COUNT = new Stats("SOULSHOT_COUNT", 170, "soulShotCount");
transformId = new Stats("transformId", 171, "transformId");
TALISMAN_SLOTS = new Stats("TALISMAN_SLOTS", 172, "talisman");
CLOAK_SLOT = new Stats("CLOAK_SLOT", 173, "cloak");
SHIELD_DEFENCE_ANGLE = new Stats("SHIELD_DEFENCE_ANGLE", 174, "shieldDefAngle");
SKILL_MASTERY = new Stats("SKILL_MASTERY", 175, "skillMastery");
VITALITY_CONSUME_RATE = new Stats("VITALITY_CONSUME_RATE", 176, "vitalityConsumeRate");